Phantom Thief
Group Work
We are creating a game that the target is only visible to opponent. We want to know how do players use strategy and collect useful information to deduce the right solution through the process.
Concept

Individual Contribution
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Game Design
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Visual Design
RULES
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Set a target for your opponent and don’t show to your opponent. e.g. G3
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You have 3 keys, which can let you ask your opponent about the relation between your target and your current position. Your opponent will answer: Up/Down, Left/Right.
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Throw the dice to decide your next step.
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You cannot set the guard on your opponent's target.
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The first player who reaches the target is the WINNER.
CARDS
DICE
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! : Once you step on the trigger point, you have a chance to draw a function card.
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Remove Guard: You can remove the guard around you then take a step or just remove the guards away from you and keep still.
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Move 2 Steps: You can move 2 steps in any direction you want.
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Hint: The opponent needs to reveal 3x3 area for target location.
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Vanish: You will be set to anywhere your opponent chooses.
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No Move, No Guard: You can’t move and set guard for the opponent.
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Up & Down
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Left & Right
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Upper left & Lower right
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Lower left & Upper right
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2 x Draw a function card


CARDS DESIGN

